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Triangle Strategy: Chapter 7, Part 2 - Surrender Route Walkthrough

Dec 12th 2025, 2:01 pm
Posted by chelseybar
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Once the battle is over, revel in your victory and watch the following scenes. Unfortunately, you don't get to control the battle against the Dawnspear - but it's probably for the best. Oh, well. At least that is chapter two of Triangle Strategy compl

This political melodrama is all well and good, but if the slg Game Missions played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren't nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.


"Serenoa's convictions have been strengthened." Play Triangle Strategy for more than an hour, and you will have seen the phrase pop up on the top-right portion of the screen at least two dozen times. It's nice to know the young lord of House Wolffort is no philosophical sycophant, but what does this really mean? Why are Serenoa's convictions constantly being strengthened, how do we as players affect the process, and why should any of us even c

The Holy State of Hyzante resides in the east, a desert utopia renowned for its generous reserves of salt that provide it with ample leverage over neighbouring territories. Norzelia is filled with salt and iron, two precious resources that act as economic foundations for so much of its commerce and the livelihood of millions. When a mining venture uncovers a precious secret, Aesfrost overthrows its allies and thrusts the entire continent into a state of war. Kings are murdered, allies are betrayed, and Serenoa finds himself in a position of insecurity where he must do everything he can to survive.

Everything is situated here, and once again I would have welcomed a bit of extra variety to spice things up. Triangle Strategy is rather traditional in its definition of fantasy, so those who aren’t pulled in by political showdowns and melodramatic expressions of bloodshed might not find a lot to love here. The voice acting doesn’t help either, some of which is downright awful thanks to a lack of direction that has some characters come across as emotionless husks that never give the writing they’re propping up justice. Serenoa is easily the worst, a rather damning indictment given he’s the main protagonist we hear from all the damn time.


Pieces of Information are very important as they can be used to sway characters to your viewpoint during a Voting Event . They will be essential for making sure you get to choose the story path you des

Each major character also has a trait unique to them - such as being able to act twice in a single turn or build ladders to navigate trickier terrain. Everyone is different, which makes selecting which units are coming into each battle that much more difficult. You will need to mix and match in order to match each new situation, which can often result in lower level characters having to hang back until they are needed because, as I said before, grinding opportunities in Triangle Strategy feel oddly truncated for a JRPG of this scope. Outside of battle and between story sequences you are free to visit a War Tent filled with your allies ready to strike up conversations. This is also where merchants and traders are found, who are required to upgrade weapons and advance character classes on the regular.


Serenoa's entourage arrives in the Falkes Demense, prompting the Lord of Wolffort to search his surroundings for a strategy with which to approach Landroi.

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