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Triangle Strategy: Chapter 9, Part 1 - Voting Guide

Dec 11th 2025, 7:41 am
Posted by chelseybar
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Triangle Strategy makes use of both these approaches. Choices players make can affect the short term by having the player go to one certain chapter instead of another, then returning them to the "shared" route after, as seen in the Triangle Strategy demo . Choices can also build up over time and lead to numerous different endings. In this way, Triangle Strategy seems closer to the likes of Tactics Ogre than Fire Embl


After taking part in your first momentous vote in Triangle Strategy , you will be taken to either the Grand Duchy of Aesfrost or the Holy State of Hyzante. With the former route, Serenoa and co. get to see the chilly north for the first time in the game and meet Archduke Gustadolph. With a large exploration event and a pretty difficult battle to contend with, this route can be a challenge. Luckily, it also comes with a nice reward - the ex-salt smuggler Rudolph, who makes for a fine addition to the team. More Walkthroug


Many strategy RPGs divide gameplay into a "player phase" when the player can move all their allies however they please and an "enemy phase" when the enemies can do the same, and Fire Emblem is no exception. Players can build their strategy around moving their units all at once in whatever order they please, and they know the enemies will all move in response to how the player leaves the field. In Triangle Strategy , there are no phases: units instead move one after another based on their speed, similar to how the speed stat works in Pok?(C)mon . Players have to instead consider when each unit, enemy and ally alike, is able to next move in order to best approach the situation and keep their units protec


Serenoa and co. reach Wolffort Castle... and receive the bad news. And then some more bad news. And then yet another piece of bad news. It just isn't going well for our heroes, is it? It's a bad day to be a father/father figure in Norze


Fire Emblem titles have dabbled in "branching paths" in the past. In Thracia 776 - a "midquel" to Fire Emblem: Genealogy of the Holy War - and Sacred Stones , players can choose between two different "paths," or sets of chapters to complete, which change the maps they visit and characters they can recruit. But in both these games, the deviating paths eventually merge, and the games thus feature a singular ending regardless of which path they chose. Games like Fire Emblem Fates and Three Houses feature drastic story splits, but they’re each treated as their own game - to the point where players must buy the different "routes" of Fates separately - and don’t have major deviations within them or different endings to unl


In Fire Emblem games, whether they allow units to change their class or apps not, the player needs to be provided with multiple units of the same class just in case one of them dies at some point. Although they may have different personalities and backstories, mechanically they function the same. Some Fire Emblem games will give each unit their own exclusive skill to let them stand out, but otherwise, the units are interchangeable with each other. On the other hand, units in Triangle Strategy whose HP reaches 0 leave the field of battle for the rest of the map, but they don’t die forever. Players may be left at a disadvantage and take longer to win in Triangle Strategy when their unit leaves, so they still need to be considerate of how they strategize, but this also means Triangle Strategy has more leeway to make each unit highly distinct from each ot


Triangle Strategy gets more and more serious as the chapters pass, and this chapter is no exception. While this part of the chapter has no combat, you will be fighting within yourself when trying to decide what to do: should you protect Roland and face a powerful army, or surrender him to Aesfrost in favor of pe


No new mental mock battles appear just yet, nor has the merchant restocked his wares. Stay on top of your Character Stories, though.

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