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Triangle Strategy: Chapter 7, Part 2 - Surrender Route Walkthrough

Dec 8th 2025, 8:26 am
Posted by chelseybar
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There are four difficulties to choose from at the start including Very Easy, Easy, Normal, and Hard. Very Easy will make it so players shouldn’t have to grind much. What levels characters receive during story battles should be enough. They don’t even have to worry about upgrading character stats in the skill tree. It’s the most accessible strategy RPG in a wh

Triangle Strategy veers in unexpected directions like this all the time, likely encouraging repeat playthroughs or a naughty bit of save scumming in case a pivotal decision turns sour. I stuck to my guns even when it was clear I should have acted differently, making me curious to revisit certain moments and seek out alternate endings where those I love might have lived, or sacrifices to my people might have been avoided if I was more cautious. One battle involves setting braziers alight to keep enemies at bay, but as a result countless houses are burned to the ground. These belong to real people, and they will reside by the wreckage in later sections talking about what they’ve lost while bitterly accepting that it was for the greater good. Nice one, Serenoa.


However, there will be ripples felt throughout even though they won’t be apparent at first. Before investing in one of these major decisions, make sure to keep a backup save. It’s a good idea to do this in RPGs regardless of whether they have branching pa


In the Holy City of The Goddess' Shield in Triangle Strategy , players will need to look for the entrance to the Source. This is the location where all the world's salt is mined, and the all-important Source is heavily guarded. There will be four guards that players can interact with, and players will want to have a chat with the second of th

While the characters are little more than a mess of adorable pixels and many environments deliberately resemble handcrafted dioramas, there’s an element of realism in how this game expresses loss and sacrifice amidst conflict, often placing harsh decisions on our shoulders and expecting us to reach an ultimatum that will never satisfy everyone. You will make mistakes as a ruler, forced to leave loved ones or citizens to die in the face of progress or knowing that the war ahead will see further blood spilt if we aren’t prepared.

Coloured tiles appear whenever you are about to move a character, making it clear when you are within reach of an enemy attack and when you are safe. This makes positioning a breeze, guaranteeing safe passage in the midst of chaos when moving more sensitive units like mages and healers across the battlefield. Synergy is also emphasised. If an attack is performed with an ally sitting on the opposing side of a foe’s position, you will perform a two-pronged combo that essentially doubles your damage. These are small additions, but compile to create a tactical experience that feels infinitely more layered and satisfying. It is no longer about executing a single action and hoping it goes well, forced to restart if the opposing side suddenly decides to call in reinforcements or deal a critical hit.


Use Quietuses and secure spoils in battle. Also, in a bit of a dark twist from the Morality guidelines, monopoly Go fortune expedition rewards you'll gain Utility points by winning objective-driven fights but still killing every enemy. (Example: The 'Take Back the Boat' mental mock battle merely requires you to have at least one unit occupy the boat on a turn when zero foes are doing so; that'll let you win, and earn Morality points, but slay everyone first for Utility poin

Each major character also has a trait unique to them - such as being able to act twice in a single turn or build ladders to navigate trickier terrain. Everyone is different, which makes selecting which units are coming into each battle that much more difficult.

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